Jun 1, 2009

The Sims 3



From playing only inside the house.
Then travel to markets, parks, or even on a vacation!
And now, explore everything!!
The Sims 3 makes your virtual world like your real world.
Even it was delayed for sometime (The previous release date was on February 20, 2009),
this is what The Sims Series Fans are waiting for!
Check this out:

The Sims 3


Developer : EA Play
Publisher : Electronic Arts
Composer : Steve Jablonsky
License : Electronic Arts Inc. 2009
Series : The Sims
Version : 1.0.631.00002
Platform : Windows, Mac OS X, iPhone OS, mobile devices.
Release date : NA June 2, 2009
AUS June 4, 2009
EU June 5, 2009
Genre : Life simulation, Social Simulation
Mode : Single-player



The Sims 3 is an upcoming strategic life simulation video game in the popular and critically acclaimed The Sims franchise, originally created by Maxis. Within the series' in-game chronology, it is a prequel to both The Sims and The Sims 2, as well as spin-offs such as The Sims: Bustin' Out. A collector's edition will also be available, which comes with a free sports car download, a sticker sheet, and a 2GB Plumbob-shaped USB drive. In contrast to the previous versions, the houses and neighborhoods will be seamless, allowing players to explore and interact with their neighborhood without loading time.



Gameplay
Sim houses and neighborhoods will be entirely in one continuous map, and the developers state that "What you do outside your home now matters as much as what you do within." The game includes an optional feature called 'story progression', which allows all Sims in the neighborhood apart from those the player is currently controlling to autonomously continue as if the player was controlling them, i.e. grow up, get married, get jobs and promotions, have kids, and so forth. Unlike previous Sims games, features may be toggled on or off to the user's preference; for instance, a player may toggle off aging/death if they do not want that feature to be enabled.

Of the eight needs of The Sims 1 & 2, only six (hunger, bladder, energy, social, hygiene and fun) will remain, removing comfort and environment. These will be represented by "moodlets", attributes which are acquired special events, such as minor events like tooth brushing and major ones like a wedding, and affect the Sims' behavior. Several minor features from The Sims 2 expansion packs will appear in the The Sims 3, such as the "young adult" life stage, mobile phones and guitars (University), private cars, personal inventories (Nightlife), fishing and gardening (Seasons), jewelry and accessories, (Bon Voyage), tooth brushing, ceilings and playground structures (Apartment Life). However, none of the main features from expansion packs, such as a Sim going to college (University), will be available yet.

Neighborhood exploration
On March 19, 2008, EA revealed a new feature to The Sims 3: neighborhood exploration. Sims can now explore the world outside their homes without having to face strenuous loading times. Every lot is now synched to the main neighborhood time, whereas before, the time of day (and weather) was different in each lot and would continue off from the last time it was played. Players can also interact with every building in a neighborhood. So, for example, the player can enter their neighbor's house by "ringing their doorbell". Every Sim will live out their lives simultaneously; people will move in, move out, get married, etc., all as they play. There will also be a setting that restricts their actions to minor things like showering, eating, and going to the bathroom. Each job will have a specific building designated to it. Players will not be able to see inside but will be able to have limited control of their Sims—tell them to work overtime, laze around, listen to the boss and so on.

As in The Sims 2, there are residential lots and community lots. Most community lots in The Sims 3 are dominated by a public building, which functions as an elementary object - larger than most other gameplay objects. A Sim can interact with a public building - working, going to school, shopping, taking lessons, watching performances etc - but is hidden inside the building during interaction.

Sims can easily move around the town with various transportation devices such as taxicabs, private cars, bicycles, or running, while letting the rest of the family stay independent at home - compared with The Sims 2, where time freezes on the home lot when a Sim visits a community lot.







The new gameplay of The Sims 3 is sure interesting.
I, as one of The Sims Series Fans, are waiting for this for a long time. New features, new models, and new life for the Sims.
The most interesting part of The Sims 3 is that you can explore your neighborhood without calling a taxi, then wait for loading. This is when you can feel the real situation in the real "virtual" world. Some needs like comfort and environment are removed, replaced with moodlets, attributes which are acquired special events (as written before).



So? What are you guys waiting for? It's June 1st, 2009!
Get ready to rush to the store, and get that Sims 3, install it, then live with it!

Well, that's all for The Sims 3.
This is Arvy Este, stay logged in Motion Game!


source : GameSpot, Wikipedia

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